An audio recording and my thoughts... Are you ready to disengage from your frenzied day with 45 minutes of audio actuality? The audio below is recorded with the Zoom F2 field recorder. Wanting to kill two birds with one stone, I turned on the mic, jumped in the car and went shopping. At the end of the trip I had two files (you will know why there’s two when you … [Read more...] about Zoom F2 Field Recorder Test
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How cool is the new Zoom H3-VR audio recorder?
Very cool. Just when you think Zoom are resting on their laurels they unveil something new. It finally looks like there is a mobile solution for capturing VR audio on the fly. Designed for video, audio, VR, AR & MR production. The Zoom H3-VR can be powered by two AA batteries for 24 hrs. The four mic capsules record in ambisonics, binaural & stereo up to 24-Bit / 96 kHz. It … [Read more...] about How cool is the new Zoom H3-VR audio recorder?
Audio Workflows and Audiomo
It's June and we are in the thick of audio bloggers month. Record some audio and share it to the web using the hashtag #AudioMo. Or search the hashtag to find other likeminded audio lovers. #AudioMo was started by Ernmander back in 2010 as a way to bring the podcasting and audio sharing community together. Originally in November, it clashed with some similar groups for video bloggers so it was … [Read more...] about Audio Workflows and Audiomo
Five tips for better audio in your video projects.
When we are so focused on video resolution, colour balance, framing and composition it's easy to over look the audio. But never underestimate the importance of high quality audio in your video projects. Grainy or shaky footage can be seen as a dynamic feature of your video. Distorted audio could ruin it. It's not difficult to capture crisp clear audio though. Here are a few … [Read more...] about Five tips for better audio in your video projects.
Augmenting Reality since the year 2000
The world is crazy for ‘AR’ right now. 'Augmented Reality'. The real time integration of digital information with a user's environment. Some say we're on the edge of mass adoption. The focus is on the visual. Yet audio is a key component of both augmented and virtual reality. As interested as I am by today's limited offerings, little has impressed me as much as when my own reality was … [Read more...] about Augmenting Reality since the year 2000